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    Gnomestones presents

                      
Cairn Campaign

In this new project, Gnomestones will play Cairn. We will play with a hybrid of Cairn 1e and 2e rules, using asynchronous and synchronous play, and adhering to the original spirit of Cairn as closely as possible by using Cairn specific tables for random generation and by focusing on folk-narrative based game progression and path-based wilderness travel. The results of the campaign will be detailed below.

NPC #1 (Cairn 1e generation tools)

 

Beatrice Thatcher

Age - 30

Background - Mercenary

 

Physique - Athletic

Skin - Dark

Hair - Frizzy

Face - Sunken

Speech - Droning

Clothing - Foreign

Virtue - Tolerant

Vice - Lazy

Reputation - Ambitious

Misfortunes - Demoted

 

STR - 10

DEX - 16

WIL - 11

 

HP - 3

 

Inventory (- - denotes bulky)

 

  - Three days’ rations

  - A torch

  - 9 gold pieces

  - - Chainmail Armor

  - - Battleaxe

  - - Cart

  - Tongs

  - Instrument: Handpan

  - Marbles

    12/14 slots

NPC #2 (Cairn 1e generation tools)

 

Borrid Wolder

Age - 39

Background - Blacksmith

Physique - Brawny

Skin - Rosy

Hair - Wispy

Face - Broken

Speech - Precise

Clothing - Bloody

Virtue - Ambitious

Vice - Bitter

Reputation - Wise

Misfortunes - Exiled

 

STR - 10

DEX - 9

WIL - 14

 

HP - 1

 

Inventory (- - denotes bulky)

 

  - Three days’ rations

  - A torch

  - 9 gold pieces

  - - Brigandine Armor

  - Sword

  - Pick

  - Net

  - Dice Set

  - Repellent

10/10 slots

Chapter 1

 

Borrid could not help but put his hammer down when he saw what was coming over the hill. When Borrid raised his hand to shield the midday sun he could make out a cart, but he couldn’t see anyone at the reins. Whatever was pulling it was clearly not a pack animal, too small, and taking frequent stops.

 

Borrid’s anvil was growing cold by the time the cart and the individual hauling it had pulled even with his place on the dirt road. The diminutive brigand was laboriously dragging the cart by pushing with both arms outstretched and then flipping over to throw her back against the pullbar in an alternating fashion. She was clearly exhausted.

The cart was not weighed down by a load of grain or wood, and the carriage jumped and rattled each time the brigand pushed it over a stone or rut of dry mud. As it bounced, the cart emitted a vaguely melodic set of noises, like wind chimes if they were played by a child violently banging them with a spoon.

Borrid could not help but feel curious. He laughed raspily, his first in recent memory.

“Can I help you?” spat the soldier with a glower, for, now that they were closer, Borrid could see that she wore the chain shirt of the Rutnean patrol. His skin prickled, and he dropped his gaze as a panicked vision of detainment and eventual emaciation flashed in his mind. “This is what you get for displaying mirth,” he thought ruefully.

When he gathered the nerve to glance up oncemore at the traveler gasping in the road, he realized that she didn’t look much like a Rutean guard at all. The chain shirt fit poorly, the gloves and boots did not match, and she lacked the scaly gambeson favored by the rangers in the Northern Reach.

“My apologies,” intoned Borrid cautiously, then ventured, “Is there something going on with your wagon? I’ve never heard it make a sound like that before.”

The traveler sighed and the malice drained from her face, and Borrid saw that she had been pretending to be stern.

 

“It’s a handpan”, she muttered. Sweat sprung from her short frizzy hair and ran down her brow. It was still hot this early in fall, even this far north. Borrid guessed that she had been toiling all morning, and possibly through the night before.

“Did you travel here from Fort Lune?” continued Borrid. 

“The road don’t go nowhere else”, replied the soldier with a light shrug.

“This road goes westward to the Wood and beyond the Fort to Rutne proper.” Borrid always spoke with this dogged precision, as if his blunt words were the strikes of a hammer on a miniature anvil in his throat.

“You can be obtuse if you’d like.” The brigand smiled and sighed, still finishing the process of catching her breath, then muttered, “Of course I came that way”. She glanced quickly over Borrid’s cabin, at his covered workshop with its bare shelves and empty hooks.

“You’re a blacksmith?” she inquired, and then quickly pointed to her chest. “Can you melt down this chain shirt?”

This time it was Borrid’s turn to glower. “Bad luck, I’m retired”, he replied thornily.

“Then what’s that?” She pointed indignantly at the metal object lying on the anvil.

“It’s a sword.”

“Who’s it for?”

“It’s mine.”

“So you’re just a self-employed blacksmith then, is that right? Sounds like maybe you’re not very good”, laughed the brigand.

“I’m the best”, retorted Borrid with effort. “But I can’t make a living at the anvil anymore. Look. Here is the rest of my metal,” he spoke bitterly, gesturing to the sword, “even the bits and nuts. And the metal from my smithing tools as well. Here it is. No going back now", he said with finality.

Borrid was on edge, revealing anger, betraying weakness, his old master would have said.

 

“It’s not done yet,” he added sheepishly, looking at the sword.

The brigand was too exhausted to press further, “Fine, well can I pull my cart into the shade back there? Before you ask, I have my own food.”

A still moment passed on the road, and then Borrid nodded stiffly. He watched as the traveler dragged the handcart under the low trees behind his yard and collapsed in the shade with vigorous groan. One of the wheels was not turning right, possibly sticking on the axel. Borrid turned back to his sword. It was time for more tempering. He became engrossed in his work again, and did not look up again until the next visitors were already upon his stoop.

Tune in soon for more Cairn, and more Gnomestones

Player: DocWebster

Character #1 (Cairn 1e generation tools)

 

Mannog Abernathy

Age - 31

Background - Hunter

 

Physique - Towering

Skin - Tanned

Hair - Filthy

Face - Square

Speech - Formal

Clothing - Frumpy

Virtue - Serene

Vice - Deceitful

Reputation - Honest

Misfortunes - Cursed

 

STR - 6

DEX - 10

WIL - 8

 

HP - 5

 

Inventory (- - denotes bulky)

 

  - Three days’ rations

  - A torch

  - 10 gold pieces

  - - Brigandine Armor

  - Shield

  - Sling

  - Dowsing Rod

  - Hourglass

     Small Bell (bundled)

    9/10 slots

Chapter 2

 

When Mannog Abernathy was young, he was the most promising hunter in all of the Valdwood. He was always taller and stronger than other children who were purported to be his age. By the time he was an adult, he towered over other men. His stern, square jaw communicated a sense of honesty and dependability, and it was easy for him to gain the approval of others. The wild creatures of the forest rarely challenged him, nor could they outrun him, and he was so skilled at hitting game with his sling that he never needed to learn how to shoot a bow.

In fact, Mannog did not learn all sorts of useful things, because he was very resourceful and could usually solve his problems by himself. At some point, Mannog had decided that listening to others was not really worth his time. The only person he did listen to was an old hermit who lived by herself in a cabin deep in the forest.

Mannog would sit in the wicker chair on her front porch and she would talk all day long about strange plants and ferocious beasts and about heroes from far off lands. He would drink her teas and imagine himself as a Flaming Monk or a Knight of the Seven Hills and ended up missing most of her practical advice.

The time came when an especially dry winter and very stormy spring caused the forest to change unexpectedly. The elder trappers called it a ‘False Gnome Spring’, fidgeting with their pendants and charms nervously. Most of them traveled away from the Valdwood in search of more promising hunting grounds. 

Mannog lived alone in a shelter in the forest. He did not see the trappers leave, and he prepared his summer hunt as he usually did, as he had taught himself to do. But this year, all of his lures were uneaten and his snares undisturbed. Time and time again, Mannog set his trickiest traps. He would wait unmoving in the brush all day and through the night, but he could not catch a thing. Mannog was very proud of being such a fine hunter and was reluctant to reveal his failure to anyone, lest their impression of him fade. Eventually, he began to starve.

In Mannog Abernathy’s time, the lands abutting the Valdwood were not as wartorn as they had been or would soon be again, and farmers and trappers rarely locked their barns and workhouses, or even their homes. It was all too easy for Mannog to begin stealing food. The harvest pies and flaxapple roasts were far too delicious to resist.

A plowhand eventually spied Mannog fleeing with a sack of bread loaves. Soon, a cohort of digruntled farmers arrived at Mannog’s forest shelter and accused him of thivery. Looking down the sharp end of a turnip rake, Mannog claimed that he had seen the loaves, had seen them being stolen by a pack of feral skunkbeetles. He offered to eliminate the guilty creatures, and the farmers were so grateful that they left Mannog with additional food in recognition of his efforts.

In the coming weeks, this series of events occurred several times, with different groups of farmers. Each false story Mannog told was increasingly outlandish, and each new culpable creature was more ferocious than the last. Mannog concocted tales of flying worms with poison suckers and of lumbering beasts with massive fangs and tiny eyes that killed without needing to touch their prey. He spun tales of fish with legs and birds with hands.

At summer’s end, farmers convened for the Fruit Day harvest festival, and swapped their stories about Mannog. That night, an angry mob arrived at his forest shelter. With a torch held in his face and his hands pinned behind his back, Mannog lied again. This time, he said that the old hermit had forced him to tell those tales, had threatened him with witchcraft. She was the one who had stolen food from the farmers, Mannog claimed, for she was siring a brood of evil beasts. The mob left Mannog and rushed to the hermit’s house, but when they arrived, they found nothing but shrubs and roots and an especially territorial woodpecker.

Finally, Mannog thought his plight was over. He vowed to himself to steal no longer, and began preparations for Fall and the return of the good hunting. Mannog set his traps in the brush and waited. 

This time his trap was sprung, but it was not a fawk or sneagle that was found in his snare. Instead, it was a flying worm with poison suckers. He ran to the nearest farm to show them the creature, to warn them and prove his honesty. By this time, the farmers’ patience for Mannog had grown thin, and they turned him away without a second glance.

Mannog hurried desperately from farm to farm. As each one refused to give him fair audience, his claims about the flying worm became increasingly dramatic and incendiary. He said that it could grow in size and turn invisible, and that it spat lightning. He said that the worm came back to life each night. He even claimed that the worm had broken his leg. He was desperate to peak the attention of the countryfolk, but it was no use, and that evening he returned to his shelter with his dead worm and his head hung low.

The next morning, Mannog awoke to find that the worm was gone. He also found that he could not walk. It was then that Young Mannog Abernathy began to realize the severity of his acquired curse.

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